Pipeline and Rendering Syllabus

Course: Description
Course covers the processes, cycles, and procedures of a 3D production pipeline from start to finish. Students can chose to work on either real-time rendering project — such as a video game, or an image rendered project — such as an animated short.

Course: Objectives

Development
Concept and strategize a game, or short for a production pipeline for real-time and non-real-time rendering

Industry-style Experience
Experience the realities of an industry production pipeline — by working group projects.

Rendering
Lighting animated levels or scenes, develop and understanding of engines, and rendering packages.

Production Pipeline
Software Elements, Production resources, deadlines, timeline and project management

Portfolio
Development of a significant work for a standard portfolio

Resources
Title : Animators Survival Kit
Author : Richard Williams
Publisher : Faber & Faber
ISBN : 0571202284
Type : Required resource

Title : The Alchemy of Animation: Making an Animated Film in the Modern Age
Author : Don Hahn
Publisher : Disney Editions
ISBN-13: 978-1423104766
Type : Required resource

Title : Digital Tutors Training
Author : Digital Tutors
Additional information : http://www.digital-tutors.com
Type : Required resource

Section Information: DGM-3650-001
Course Name : 3D Production and Rendering
Course Description : 3D Production and Rendering

Course: Materials
1. Sketchbook — 9 x 12 100 pages. 50 lb. +
2. Notepad
3. Pencils
4. External drive
5. CD-R or DVD-R Discs for back up
6. Dropbox.com account for assignments

Policies: Back-up
Be sure to always back-up your files on a regular basis. Unfinished or lost projects due to data loss, or mismanagement will not be accepted.

Policies: Extra Credit
There is no extra credit offered in this course.

Policies: Feedback
The work you do will be assets prior to grading using feedback.
1. Self evaluation
2. Peer evaluation
3. Instructor evaluation

Once feedback has been given students my revise their work prior to grading. After grading no further feedback will be given.

Policies: Assessment
Students will meet with instructor to discuss work and grades one on one at midterm, and 2 week prior to final. This is the only time grades will be discussed, unless requested by the student.

Policies: Grading Criteria
Objective : Measurable advancement, without bias or opinion: 50% of grade
1. Technical aspects and concepts
2. Understanding of the toolset or software

Subjective : Based on the industry and instructor knowledge and opinions: 50% of grade
3. Design aspects and Concepts
4. Project Aesthetics, and overall polish

Policies: Grading Process
The Class with be graded by peers, and Instructor.

Policies: Assignments*
100 pages of drawing 1 point per page quantity 1 point per page for quality — up to 200 points.

One Semester long projects will be given.
1. The completion of an animated Short — up to 1000 points

Projects are to be finished on time; late projects will be reduced 10% for each day late.

Policies: Milestones*
Milestones are given on a weekly bases. Failure to meet your milestone will result in a 2 day milestone suspension. Milestone suspensions that occur within a 14 day period automatically result in a reduction in letter grade.

Policies: Grade Scale
A = 95-100 Exceptional
A- = 90-94
B+ = 86-89
B = 83-85 Meets Expectations
B- = 80-82
C+ = 76-79
C = 73-75 Average
C- = 70-72
D+ = 66-69
D = 63-65 Bellow Average
D- = 60-62
E = 59 Needs Improvement

Class Schedule*

Week_001
Objectives : Development
Topics : Portfolio review